The Witcher 3: CD Projekt Red shares everything new in the next-gen release

CD Projekt Red has finally shared gameplay footage from the PlayStation 5 and Xbox Series versions of The Witcher 3: Wild Hunt, also revealing all the upcoming updates for the next-gen version of the 2015 RPG.

Revealed during a CD Projekt Red Twitch live stream, a handful of developers outlined the updated graphics, new quests, cross-progression, and more that will be coming to The Witcher 3 when the update releases on December 14th.

CD Projekt Red has confirmed that graphics settings will be added to the console, allowing players to choose between 30 frames per second with ray tracing or 60 frames per second without. This will be available on all next-generation consoles, including the Xbox Series S.

The DLC based on the Netflix series The Witcher has also been expanded into its own quest, rewarding the player with the previously announced armor based on Henry Cavill’s version of Geralt. An alternate outfit for Dandelion was also added, making him look like Jaskier from the Netflix series.

Multiple improvements in quality of life

CD Projekt Red also announced that cross-progression is coming to the next-gen version of The Witcher 3, meaning players will be able to share their saves between PlayStation 5, Xbox Series, and PC.

Haptic feedback has been added to the PS5 version of the game, causing the controller to vibrate in different ways when players clash swords with enemies or cast magical signs.

By the way, improvements have also been made to the quality of life regarding the use of magic. Left bumper activation can now be changed to switch between signs, so when players hold down the button, the face buttons change to represent each one. While slightly more advanced, this addition is intended to allow players to stay immersed in combat without having to enter a menu.

Other quality of life improvements include changes to the map, as a new filter setting cleans up all the pesky question marks that fill each of The Witcher 3’s worlds. This is also meant to add more immersion to the game as players can encounter different events more naturally instead of treating them like a checklist.

The minimap has also been made more dynamic, and on-screen objectives will now disappear as players explore the world on horseback or engage in combat. However, he can be summoned with the press of a single button, preventing Geralt from getting lost as he explores the continent.

A few minor accessibility features have also been added, including the ability to switch the left stick to auto sprint (instead of being a face button prompt) and more caption settings.

CD Projekt Red has also fixed a number of mission bugs and performance issues as well as improving various foliage models and other background features.

For PC, the next-gen update adds ray tracing along with more extensive customization options and a new photo mode. A new camera angle is also added for more dramatic and cinematic gameplay. The optional camera sits a little closer to Geralt and to one side, somewhat similar to the original The Witcher 3 reveal trailer.

The release of the Witcher 3 next-gen update will happen soon

The next-gen update was originally set to release last year before being delayed twice, with third-party studio Saber Interactive originally developing the new version. CD Projekt Red took over itself in April 2022, though it insisted the game was “not in development hell.”

A fourth quarter date was pushed back to May, but many were still concerned given the previous two delays, not to mention the impending end of the year, but CD Projekt Red will apparently hit its target after announcing the December date at all. beginning of November.

In our 9/10 review of the original release, IGN said, “Huge in scale and meticulously detailed, The Witcher 3 concludes Geralt’s story on a high note” and also won our Game of the Year.

Ryan Dinsdale is an IGN freelance and news editor in the UK. He will be talking about The Witcher all day.

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