CD Projekt’s long-promised next-gen update for The Witcher 3 is almost upon us, and ahead of its arrival on PlayStation 5, Xbox Series X/S, and PC on December 14, the studio has shared a first look. to the various improvements I will bring.
As for technical improvements, CD Projekt booed them positively during its first livestream, but PC gamers can expect to see support for raytracing, DLSS and FSR, along with a selection of new Ultra Plus graphics options, boosting characters from background, level of detail and more.
Indeed, there are visual tweaks across the board, including a rework of grass and foliage, improved and more varied weather conditions, as well as higher resolution textures and meshes throughout environments. Novigrad cobblestones are no longer normal maps, for example, but are now fully 3D. Observant players will also see smoke coming from the chimneys of distant villages.
Console gamers will, of course, also be able to take advantage of CD Projekt’s various improvements, with the new Performance and Quality modes offering a choice between better graphics at 30fps or priority at 60fps. Expect the console’s full specs ahead of release.
However, The Witcher 3’s next-gen update incorporates more than just visual improvements, and CD Projekt has also taken the opportunity to introduce a number of new features and quality of life improvements. There’s a new photo mode, for example, which gives gamers control over FOV, tilt, depth of field, aperture, focus distances, exposure and contrast for more blissful shots. Plus, there’s a new optional in-game camera, which brings your point of view much closer to the action while you’re on foot, horseback, or both.
There are also new map filters, allowing explorers to hide icons such as question marks, and the minimap can also be specifically hidden while exploring. Using the latter option, the minimap can be temporarily reset by pressing a button and will automatically appear in combat.
Elsewhere, there are improvements to the controls: holding down a button in combat can instantly activate a sign of your choice without having to display the radial map, and there’s a new tap-to-sprint option for Geralt. And still in the realm of controls, PS5 players will get DualSense haptic feedback support.
Other notable additions include a number of accessibility improvements, such as a larger HUD and subtitle options, as well as improved language support, including Chinese voice acting and subtitles. There are also numerous polishing changes, including a new pause option for cutscenes, as well as fixes for cutscene stuttering and previously broken quest lines – with CD Projekt stating that the patch should retroactively fix broken missions on rescues. Finally, there’s cross-progression and cross-save support across PC, Xbox, and Playstation.
CD Projekt has previously said that PlayStation 4, Xbox One and Switch owners will be able to enjoy “several additions and improvements” as part of a patch accompanying the next-gen update to other consoles, but exactly how much (if any) of the above will make the jump to last-gen machines is unclear.
We do know, however, that all platforms will receive a small chunk of DLC themed around Netflix’s The Witcher TV series. These will include new armor and weapon options for Geralt, as well as a new outfit for Jaskier, based on those seen on the show – and there’s even a bit of a new mission tied into acquiring them, with Doug Cockle returning to the role. principal .
The free next-gen update of The Witcher 3 and its next-gen counterpart arrive on December 14th.